How to Beat The Last Judge

Master the final boss of Act 1 with comprehensive strategies and attack pattern guides

Act 1 Final Boss
Fire Attacks
Bell Weapon
Two Phases

Exceptionally Tough Boss

The Last Judge makes all prior bosses look like a cakewalk. This is where Silksong truly tests your mastery of combat mechanics and precise movement.

Complete Boss Fight Guide

Watch the complete Last Judge boss fight walkthrough, then read the detailed strategy guide below

Prerequisites & Preparation

Grand Gate Quest Requirements:

Before facing The Last Judge, you must complete the Grand Gate main quest by activating 5 different Bells across the map.

• Each Bell has a lever to activate

• Activating provides a Bench to rest at

• All 5 Bells must be completed

• Unlocks access to Blasted Steps route

Recommended Equipment:

Magma Bell: Reduces fire damage (highly recommended)

6 Masks: Maximum health for survivability

Upgraded Needle: At least one upgrade level

How to Reach The Last Judge

Dangerous Route Warning

Unlike previous boss fights, reaching The Last Judge requires navigating through multiple Judge and Driznit enemies in challenging platforming sections.

Route from Blasted Steps Bench:

1

Starting Point: From the top Bench in Blasted Steps (via Shellwood), go two rooms to your right

2

First Platform Section: Sprint across two platforms, avoid the spawning Driznit enemy

3

Gold Platform Navigation: Jump onto gold platform (right), use Cling Grip to reach platform on left (watch for Judge enemy)

4

Wall Climbing: From Judge platform, use Cling Grip to reach upper-right platform, then use abilities to climb wall on left

5

Bell Pogo Section: Carefully glide to bell on right and pogo off it to reach the platform beyond

6

Final Approach: Navigate through more bell pogo challenges, avoid Driznit, and reach the Tall Pilgrim

7

Boss Activation: Speak to the Tall Pilgrim and play your Needolin to activate The Last Judge fight

Note: You only need to play the Needolin once to activate the fight. The route involves precise platforming and enemy avoidance - take your time!

Phase 1: Bell Mastery

Phase 1 Overview

The Last Judge's first phase focuses on bell-based attacks with chain mechanics. Learn to read his attack patterns and maintain safe distance while looking for openings.

Phase 1 Attack Patterns

Bell Spin

The Last Judge rapidly spins his bell and chain around him in a wide arc. This attack has significant range and lasts several seconds.

Danger Level: High - Wide area denial

Counter Strategy:

  • • Keep maximum distance from the boss
  • • Do NOT attempt to attack during this move
  • • Use this time to position for his next attack
  • • Be patient - wait for the spin to complete
Bell Throw

After spinning briefly, The Last Judge throws his bell forward in a straight line. The bell then gets reeled back in, creating a return hazard.

Damage: High impact damage

Counter Strategy:

  • • Dash sideways to avoid the thrown bell
  • • Stay away from the return path
  • • Don't attack immediately after the throw
  • • Wait for the bell to return completely

Critical Warning: Resist the temptation to attack when he throws his bell. The return swing can catch you off-guard and deal massive damage.

Bell Slam

The Last Judge jumps into the air and slams his bell straight down to the ground. This is your primary attack opportunity.

Opportunity: Best chance for damage

Optimal Strategy:

  • • Dash under him if he's approaching
  • • Pogo off his head after the slam
  • • Attack him from above or from the side
  • • Perfect timing for healing with Bind

Pro Tip: The Bell Slam recovery time is your main window for dealing damage. Focus on landing one clean hit rather than getting greedy.

Phase 2: Fire and Fury

Phase 2 Transformation

The Last Judge becomes significantly more dangerous, adding fire elements to all his existing attacks plus a devastating new charge attack. The Magma Bell becomes crucial here.

Essential: Equip the Magma Bell before this phase to reduce fire damage significantly.

Enhanced Fire Attacks

Fire Bell Spin

Enhanced version of the Phase 1 Bell Spin, now sending out expanding circles of fire that move slowly toward you.

Fire Damage: Continuous burn potential

Survival Strategy:

  • • Position between fire circles carefully
  • • Fire circles move slowly - you can dodge them
  • • Wait for all fire to be extinguished
  • • Stay mobile but don't panic-dash
Fire Bell Slam

The familiar Bell Slam now creates waves of fire spreading out from both sides of The Last Judge upon impact.

Pattern: Bilateral fire waves

Counter Strategy:

  • • Jump/drift over fire waves
  • • Still your best attack opportunity
  • • Pogo off his head to avoid ground fire
  • • Attack from above when safe
Fire Bell Throw

The thrown bell now conjures burning fire at its landing point for several seconds, creating a persistent hazard zone.

Duration: Fire persists after impact

Avoidance Strategy:

  • • Stay far from landing zone
  • • Avoid the area until fire extinguishes
  • • Don't get trapped between boss and fire
  • • Wait for complete return before approaching
Fire Charge (NEW ATTACK)

The Last Judge's new Phase 2 attack. He charges forward rapidly and sends waves of fire in that direction.

Speed: Very fast charge attack

Optimal Counter:

  • • Jump over The Last Judge as he charges
  • • Attack him from behind after the charge
  • • Pogo off his head for aerial advantage
  • • Retreat to safety after attacking

Opportunity: Fire Charge is actually one of your best chances for damage in Phase 2. Jumping over him leaves him vulnerable to attacks from behind.

Advanced Combat Strategy

Attack Opportunities:

Primary: Bell Slam recovery - pogo off his head for downward strikes

Secondary: Fire Charge - jump over and attack from behind

Ranged: Silkspear for chip damage between attack patterns

Avoid: Never attack during Bell Spin or Bell Throw

Critical Tips:

Don't Get Greedy: One hit at a time is safer than multiple hits

Practice Patience: Wait for clear openings, don't force attacks

Precision Movement: Master dash timing and pogo mechanics

Bind Timing: Use Bell Slam recovery for safe healing

Final Phase Warning

When The Last Judge is defeated, he will kneel still and then explode. Watch for him becoming stunned and motionless - this signals the fight is ending.

Safety: Move away from The Last Judge when you see him kneeling and stunned to avoid explosion damage.

Recommended Tools & Equipment

Essential Tools:

Magma Bell

Reduces fire damage significantly - absolutely crucial for Phase 2

Silkspear

Ranged attacks for chip damage when close combat is too risky

Bind

Essential for healing during Bell Slam recovery windows

Drifter's Cloak

Gliding over fire waves and improved aerial mobility

Progression Requirements:

Health: 6 Masks minimum

Maximum survivability for this extremely tough fight

Weapon: Upgraded Needle

At least one upgrade level to deal reasonable damage

Movement: All mobility abilities

Swiftstep, Cling Grip, and aerial abilities are essential

Experience: Practice with earlier bosses

Master pogo attacks and timing before attempting