Complete Video Guide
Watch this complete guide to all Simple Key locations and uses, then read the detailed breakdown below
Simple Keys Quick Reference
Key Locations:
Unlockable Areas:
Simple Key Locations
Simple Key #1: Bone Bottom
NPC: Pebb the Vendor
The first Simple Key is the easiest to find. Pebb is a vendor located right in the middle of Bone Bottom settlement - you literally can't miss him.
Cost: 500 Rosaries
Tips for Early Game:
- • Farm Rosaries from enemies in The Marrow
- • Complete early quests for Rosary rewards
- • Consider this the "practice" key for beginners
- • Pebb also sells Mask Shards for health upgrades
Location Details:
- Region: Bone Bottom (central area)
- Landmark: Main vendor stall
- Availability: Always available
- Note: Stock up on Rosaries before visiting
Simple Key #2: Choral Chambers (Songclave)
Requires: Wandering Merchant Quest
This Simple Key requires completing a rescue quest first. Jubilana won't appear in Songclave until you complete specific steps.
Step-by-Step Quest Guide:
Visit Songclave/First Shrine: Go to the bulletin board and interact with it to get the "Wandering Merchant" quest
Rescue Jubilana: Travel to Choral Chambers and find the left side tower. Jubilana is trapped inside - free her from her predicament
Return to Songclave: Jubilana will now appear as a vendor. Purchase the Simple Key for 650 Rosaries
Cost: 650 Rosaries (more expensive than Pebb's key)
Simple Key #3: Sinner's Road
Combat Required: Defeat Roachkeeper
This Simple Key requires combat skills and platforming prowess. You'll need to reach a dangerous area and defeat a challenging enemy.
Getting to Sinner's Road:
1. Start in Greymoor: Find the elevator near the Halfway House inn
2. Elevator Ride: Activate and ride the elevator to the very top
3. Platforming Challenge: Pogo and dash across the gap, continue climbing upward
4. Enter Sinner's Road: Take the top-right exit to enter this hazardous zone
Sinner's Road Dangers:
- Grimy Water: Filled with maggots, drains stamina
- Stamina Loss: Wading reduces stamina until you rest
- Roachkeeper: Tough enemy in top-right section
- Preparation: Bring healing items and full health
Reward: Defeat the Roachkeeper to claim the Simple Key
Simple Key #4: Sands of Karak
Requires: Clawline Grapple
The final Simple Key is hidden in a unique exploration area with special mechanics. You'll need the Clawline Grapple ability to access this location.
Access Route:
1. Find Pinstress NPC: Located in the Blasted Sands region
2. Use Clawline Grapple: Grapple to reach the hidden exit at the top
3. Enter Sands of Karak: A unique area with seed-growing mechanics
Required Ability:
Clawline Grapple - Essential for accessing the area
Unique Area Mechanics:
- Seed Growth: Cause seeds to grow into tree branches
- Temporary Platforms: Branches disappear after a few seconds
- Pogo Surfaces: Use branches for advanced movement
- Spiked Obstacles: Some destructible objects deal damage
Simple Key Location: Far-right section, on a corpse sitting on a bench
Navigation Tips:
- • Plan your route carefully due to temporary platforms
- • Move quickly between seed activations
- • Watch for spiked obstacles that can be destroyed
- • The corpse with the key is clearly visible on the bench
Where to Use Simple Keys
Door #1: Mosshome ↔ Wormways Connection
Connection Path
This Simple Key unlocks a direct connection between Mosshome and Wormways, creating a valuable shortcut for faster travel between these areas.
Benefit: Permanent fast travel shortcut
How to Access:
- Travel to the Mosshome section with an elevator
- Use dash or pogo maneuver to cross the gap
- Find the ornate door blocking the path
- Use a Simple Key to unlock permanent access
Recommendation: Early unlock for exploration efficiency
Door #2: Deep Docks Hidden Area
Massive Hidden Area
This ornate door hides one of the largest secret areas in the game, packed with valuable rewards, items, and environmental challenges.
Location Details:
- Position: Below the room with bench and vendor NPC
- Door Type: Ornate, requires Simple Key
- Area Size: Massive with multiple sub-areas
Recommended Abilities:
- Clawline Grapple (Essential)
- Faydown Cloak (Double Jump)
- Multiple Mask Shards (Health upgrades)
- Healing items for environmental hazards
Important: This area contains significant environmental hazards. Come prepared with healing items and upgraded abilities for the best experience.
Door #3: High Halls in Citadel
Complex Navigation Required
Reaching this Simple Key door requires extensive navigation through the Citadel. It's located in a strategic position connecting multiple important areas.
Strategic Importance:
- • Connects to Choral Chambers
- • Near tube elevator system
- • Close to main quest objectives
- • Gateway to advanced areas
Navigation Guide:
1. Enter Citadel: Access the main Citadel area
2. Find High Halls: Located in top-left portion of entire Citadel
3. Take the Long Route: Navigate around until you reach the bottom area
4. Use Simple Key: Unlock the ornate door at the connection point
Door #4: Green Prince's Cell (Sinner's Road)
NPC Rescue Mission
Use your fourth Simple Key to help a caged NPC. The Green Prince has been imprisoned and needs your assistance to escape.
Rescue Process:
1. Navigate Dangers: Glide/float past spikes and hazards
2. Find the Cell: Located in one of the earlier rooms in Sinner's Road
3. Use Simple Key: Unlock the Green Prince's cell door
4. Receive Thanks: The Green Prince expresses gratitude and leaves
Act 3 Connection
The Green Prince plays a significant role in late-game content. Rescuing him early impacts later story developments.
Important: You must unlock Act 3 to see the Green Prince again
Moral Reward:
This use provides narrative satisfaction and impacts the story, even if the immediate gameplay benefits aren't apparent.
Simple Keys Strategy Guide
Optimal Collection Order:
1st Priority: Bone Bottom (Pebb) - Easiest and cheapest
2nd Priority: Mosshome/Wormways door - Immediate travel benefit
3rd Priority: Choral Chambers (Jubilana) - Complete quest chain
4th Priority: Deep Docks door - Major exploration area
Important Considerations:
Rosary Farming: You need 1,150 total Rosaries for vendor keys
Combat Prep: Sinner's Road key requires defeating a tough enemy
Ability Gates: Sands of Karak requires Clawline Grapple
Story Impact: Green Prince rescue affects Act 3 content